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Industry Category

Computer Games

Breach intelligence, attack campaigns, and threat reports targeting the Computer Games sector.

74 threat reports
Page 7 of 7

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Computer Games Threat Reports

Showing 73–74 / 74 reports
DDoS Tsunami: Tech Overtakes Gaming in 2025 Attack Surge
Impact· high

DDoS Tsunami: Tech Overtakes Gaming in 2025 Attack Surge

In early 2025, a wave of Distributed Denial-of-Service (DDoS) attacks targeting the technology sector marked a significant shift in cyberattack patterns, according to Gcore's Q1–Q2 2025 Radar report. Attack volumes surged by 41% year-on-year, with the largest observed DDoS flood peaking at 2.2 Tbps—surpassing previous records set in 2024. Threat actors employed multi-layered strategies and protracted campaigns, specifically targeting technology companies with sophisticated, high-bandwidth assaults that caused operational disruptions, service outages, and reputational harm across multiple organizations. This evolution reflects attackers’ growing technical prowess and focus on critical service providers. The incident is particularly relevant as the threat landscape pivots towards the tech sector and away from previous gaming-centric targets. This trend underscores broader risks for infrastructure providers and the need for adaptive DDoS defenses in the face of escalating attack complexity and regulatory expectations.

8 months ago

Kill Chain

IC
Initial Compromise(high)
PE
Privilege Escalation(medium)
LM
Lateral Movement(medium)
C&C
Command & Control(medium)
E
Exfiltration(low)
I
Impact(high)
Read Report
Steam’s Platform Breached: BlockBlasters Game Used for Massive 2025 Crypto Theft
Impact· high

Steam’s Platform Breached: BlockBlasters Game Used for Massive 2025 Crypto Theft

In September 2025, a verified Steam game, BlockBlasters, was discovered to have been weaponized to steal cryptocurrency from users, including a content creator raising money for cancer treatment. Initially benign, the game was compromised on August 30 with a cryptodrainer component that harvested Steam credentials, IP addresses, and ultimately drained victims’ digital wallets. Attackers targeted high-value accounts sourced from social media, using a mix of batch scripts, Python backdoors, and StealC payloads, leading to an estimated $150,000 in theft across hundreds of accounts. At least one streamer lost $32,000 in funds intended for lifesaving care. This incident exemplifies the growing threat of supply-chain and platform abuse, with attackers leveraging trusted app marketplaces to deliver infostealers. The BlockBlasters case underscores the urgent need for advanced egress security, anomaly detection, and zero trust controls, as attackers increasingly exploit digital trust and social media to orchestrate high-impact thefts.

8 months ago

Kill Chain

IC
Initial Compromise(high)
PE
Privilege Escalation(medium)
LM
Lateral Movement(low)
C&C
Command & Control(high)
E
Exfiltration(high)
I
Impact(high)
Read Report
[ INCIDENT RESPONSE // UNDER ATTACK? ]

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